I have been catching up on the Clone Wars via DVR as of late. Season two is darker and littered with lightsaber action, I love it. Last month I posted about Assassin’s Creed 2, another round two. This past Tuesday I powered through the last bits of Mass Effect 1, getting my mack on to try and score some blue alien tail and to finish off the story before I picked up my copy of Mass Effect 2 at midnight at our local GameStop. If you have never done a midnight release, and you consider yourself a hardcore gamer or even a gaming addict then you owe it to yourself to at least experience it once. These events are not long and it is certainly not like camping out for Jedi, but it is pretty slick when you find out that 2 million units of the game are moved in the first four days and you can say that you were one of the first of those. Oh yeah, then there are the social network achievements too:
I know the year is young, but I think it is deserving of the moniker “Year of the Sequel”, or maybe even “Year of the Empire Strikes Back Quality Sequel” (wow, Star Wars nerd alert, 4th reference in just one and a half paragraphs). Mass Effect 2 is flat out bad ass. Time Magazine has the best “one line review thingy that you see floating around aimlessly on those commercials that run a couple weeks after a movie has been released in theatres”:
…it’s the Avatar of video games – except it’s better written.
Allow me to iterate over that statement and break it down. Avatar was a tremendous visual experience. It flexed CGI’s muscles and showed the world what really can be achieved via digital effects. It also made the new 3D experience feel, well, comfortable and fitting. Everything just worked great visually and you weren’t left to ponder details such as character run animations or illogical data screens. ME2 has the same…effect. This game is polished like your grandpa’s bowling ball and as fine tuned as your father-in-law’s restored Chevy. The graphics, the tech, the game play, they all just exist and absorb you into the fictional world.
Avatar’s story…you know that part in Big Trouble in Little China where that thug gets all “5 year old pissyfit” upon seeing his boss lying dead and holds his breathe until he explodes and the contents of a bag of garbage from your kitchen comes flying out of him? Fill that garbage bag up with the stories of Dances With Wolves and The Matrix, the concept art from World Of Warcraft: The Burning Crusade, and a Mad Libs book for coming up with people/place/thing names like “Pandora” and “Unobtainium”, then stuff it in an inflatable human mannequin and blow it up in 3D across the world and self-proclaim it epic and you’ve got Avatar.
Mass Effect 2’s story…print it out and make sweet whoopie to it. It’s that damn good! BioWare has crafted a darker story line that starts off infectiously and festers in your mind until you find yourself making excuses to stop work early or put the kid to bed at 4:30. Continuing on the legacy of your version of Shepard is extremely satisfying. My Shepard was a fairly nice guy in the first game, however going through hell to save the human race only to be rewarded by getting killed and reborn tends to change one’s outlook on the galaxy. Fortunately the story this time around allows me to handle my business like a true forgotten hero should.
ME2 is everything that I expected ME1 to be. When ME1 came out there were all these killer concepts like traversing the galaxy to visit remote planets, hacking systems and accounts, and being heroic or maniacal. It failed to live up to those on an immersive level. ME2 has resolved all of those issues. Gone is the pain of driving the stupid Mako and those trips to other systems that result in 3 orbiting planets that only exist to fill your codex with words that belong in a book. Each non-accessible planet can now be mined for resources that can be used to upgrade weapons, armor and other tech. Hacking actually feels like you are getting your hack on. No more flashing controller button patterns to mimic. The new hack system has you picking out matching blocks of scrolling source code or pairing up icons on a circuit board (which I think would make an awesome iPhone game…so if anyone at BioWare is reading this, please contract me to be the lead Game Designer on that one…). Finally, we are able to walk the true path of either a Paragon or a Renegade with ME2. Just like Star Wars: Knights of the Old Republic (another BioWare epic), our actions towards light or dark not only change our appearance but also progress the story and our NPC interaction down different avenues.
All of this reeks of the smell of replayability, and the way they nailed the Sci-Fi experience has my anticipation for BioWare’s next project, Star Wars: The Old Republic, reaching critical mass.